Tuesday 25 July 2017

Naruto Shippuden Ultimate Ninja Storm Revolution PC Game


The graphical and visual effects of Naruto Shippuden Ultimate Ninja Storm Revolution PC game 2014 are really amazing. Because the game is not a 2D view game. But its gives you the whole 3D view which you can choose. Its all up to you which Ariel angle do you want to play with. The graphics are more enhanced in the game rather than the previous version. This game is a lot more interesting and colorful and more realistic. There is another game that you may like to play is called Mortal Combat Komplete Edition.



Features of Naruto Shippuden Ultimate Ninja Storm Revolution PC Game 2014 Following are the main features of Naruto Shippuden: Ultimate
 The graphics and visual effects are amazing You can choose any character in the game The power meter and health meter are the same There are a lot of combo shots you can learn There is a practices session that you can do too




System Requirements of Naruto Shippuden Ultimate Ninja Storm Revolution PC Game Before you start Naruto Shippuden: Ultimate Ninja Storm Revolution  minimum system requirements Operating System: Windows XP ﴾ 32 Bit ﴿/ Windows Vista ﴾ 32 Bit ﴿/ Windows 7 ﴾ 64 Bit ﴿/ Windows 8 and 8.1
CPU: Dual Core 2.2 Ghz
RAM: 2 GB
Hard disk Space: 30 GB


Buy in 1000 Rs 

Amazon Price  2499


Stay tune for more games
 

Thursday 25 May 2017

All free possible softwares for windows

 Windows software's  [ Direct Installers ]

Web Browsers

Crome    [ Letest Possible ]
Opera    [Letest Possible ]
FireFox  [ Letest Possible ]

Security

Essentials [small business security ] [ click here 1st part ] [ Click here 2nd part ]
Avast  [ Free Antivirus ]
AVG   [Free Antivirus] [3.3 MB]
Malwarebytes [Free Cyber Security & Anti-Malware Software] [Free Version]
Ad-Aware [ Free Antivirus ]  [2.5 MB]
Spybot 2  [ free antivirus ][ 44 MB]
Avira [free antivirus ] [5 MB]
SUPERAntiSpyware [ Free Antivirus ] [ 28 MB]

Messaging

Skype  [Online Installer] [2 MB]
Pidgin 
Thunderbird [Easy Email setup ] [ 38 MB]
Trillian  [ Instant Messenger ] [19 MB]

File Sharing

qBittorrent [ P2P application share ] [32 bit ] [16MB] | [64 bit] [18 MB]
eMule  [ 66 MB]

Compression

7-Zip         [32 bit] | [64 bit]

Media

VLC  [25 MB]
Winamp 
MusicBee 
Audacity 
K-Lite 
Codecs 
GOM 
Spotify 
CCCP 
MediaMonkey 
HandBrake

Runtimes

Java 8  
.NET 4.7 
Silverlight 
Air 
Shockwave

Online Storage

Dropbox  
Google Drive 
Mozy 
OneDrive 
SugarSync

Developer Tools

Python  
FileZilla 
Notepad++ 
JDK 8
 JDK x64 8 
WinSCP 
PuTTY 
WinMerge 
Eclipse 
Visual Studio Code

Imaging

Paint.NET  
GIMP 
IrfanView 
XnView 
Inkscape 
FastStone 
Greenshot 
ShareX

Utilities

TeamViewer 12 
ImgBurn
RealVNC  
TeraCopy 
CDBurnerXP  
Revo 
Launchy  
WinDirStat 
Glary  
InfraRecorder 
Classic Start 

Documents

Foxit Reader 
LibreOffice 
SumatraPDF 
CutePDF 
PDFCreator 
OpenOffice

Other

Evernote  
Google Earth 
Steam  
KeePass 2
Everything  
NV Access

 

Wednesday 17 May 2017

X-Men Mutant academy 2


X-Men: Mutant academy 2

  - take part in superhero tournament. Use abilities of your fighter to crush opponents and become an arena king. In this dynamic Android game you can select among many superheroes and villains each having unique abilities and combat style. Take your favorite character on the arena and get ready for a battle against powerful opponents. Deliver powerful hits, make blocks, jump, dodge enemy attacks and apply superabilities and combos of course.

Game features:

  • Famous characters
  • 4 game modes
  • Handy system of controls
  • Exciting gameplay
[Download Apk 33 MB]

Darts master 3D

 
Darts master 3D:

Darts master 3D - throw darts to the rarget, try to get maximum points and win the contest. Aim carefully and don't miss. Cover a long way from the beginner to a real master of darts game in this exciting Android game. Train, improve your darts playing skills, complete interesting tasks, participate in the tournaments of different levels. Buy sets of darts and targets having unique design. Compete with other players from all over the world.

Game features:

  • Different game modes
  • Over 20 darts and targets
  • Over 100 levels
  • Board of leaders and achievements

[Download Apk 14 MB ]

Saturday 6 May 2017

How to Build Android send massage java code

Android Sending SMS

There are following two ways to send SMS using Android device:

Using SmsManager to send SMS

Using Built-in Intent to send SMS

Using SmsManager to send SMS

The SmsManager manages SMS operations such as sending data to the given mobile device. You can create this object by calling the static method SmsManager.getDefault() as follows:

SmsManager smsManager =SmsManager.getDefault();

Once you have SmsManager object, you can use sendDataMessage() method to send SMS at the specified mobile number as below:

smsManager.sendTextMessage("phoneNo", null, "SMS text", null, null);

Apart from the above method, there are few other important functions available inSmsManager class. These methods are listed below:

S.N.

Method & Description

1

ArrayList<String>divideMessage(String text) 
This method divides a message text into several fragments, none bigger than the maximum SMS message size.

2

static SmsManager getDefault() 
This method is used to get the default instance of the SmsManager

3

void sendDataMessage(StringdestinationAddress, StringscAddress, short destinationPort, byte[] data, PendingIntentsentIntent, PendingIntentdeliveryIntent) 
This method is used to send a data based SMS to a specific application port.

4

voidsendMultipartTextMessage(StringdestinationAddress, StringscAddress, ArrayList<String> parts,ArrayList<PendingIntent>sentIntents,ArrayList<PendingIntent>deliveryIntents) 
Send a multi-part text based SMS.

5

void sendTextMessage(StringdestinationAddress, StringscAddress, String text,PendingIntent sentIntent,PendingIntent deliveryIntent) 
Send a text based SMS.

Example

Following example shows you in practical how to use SmsManager object to send an SMS to the given mobile number.

To experiment with this example, you will need actual Mobile device equipped with latest Android OS, otherwise you will have to struggle with emulator which may not work.

Step

Description

1

You will use Eclipse IDE to create an Android application and name it asSendSMSDemo under a packagecom.example.sendsmsdemo. While creating this project, make sure youTarget SDK and Compile With at the latest version of Android SDK to use higher levels of APIs.

2

Modify src/MainActivity.java file and add required code to take care of sending email.

3

Modify layout XML fileres/layout/activity_main.xml add any GUI component if required. I'm adding a simple GUI to take mobile number and SMS text to be sent and a simple button to send SMS.

4

Modify res/values/strings.xml to define required constant values

5

Modify AndroidManifest.xml as shown below

6

Run the application to launch Android emulator and verify the result of the changes done in the aplication.

Following is the content of the modified main activity filesrc/com.example.sendsmsdemo/MainActivity.java.

package com.example.sendsmsdemo;

 

import android.os.Bundle;

import android.app.Activity;

importandroid.telephony.SmsManager;

import android.util.Log;

import android.view.Menu;

import android.view.View;

import android.widget.Button;

import android.widget.EditText;

import android.widget.Toast;

 

public class MainActivity extends Activity {

 

   Button sendBtn;

   EditText txtphoneNo;

   EditText txtMessage;

 

   @Override

   protected void onCreate(BundlesavedInstanceState) {

     super.onCreate(savedInstanceState);

     setContentView(R.layout.activity_main);

 

      sendBtn = (Button)findViewById(R.id.btnSendSMS);

      txtphoneNo = (EditText)findViewById(R.id.editTextPhoneNo);

      txtMessage = (EditText)findViewById(R.id.editTextSMS);

 

     sendBtn.setOnClickListener(newView.OnClickListener() {

         public void onClick(View view) {

            sendSMSMessage();

         }

      });

 

   }

   protected void sendSMSMessage() {

      Log.i("Send SMS", "");

 

      String phoneNo =txtphoneNo.getText().toString();

      String message =txtMessage.getText().toString();

 

      try {

         SmsManager smsManager =SmsManager.getDefault();

        smsManager.sendTextMessage(phoneNo, null, message, null, null);

        Toast.makeText(getApplicationContext(), "SMS sent.",

         Toast.LENGTH_LONG).show();

      } catch (Exception e) {

        Toast.makeText(getApplicationContext(),

         "SMS faild, please try again.",

         Toast.LENGTH_LONG).show();

         e.printStackTrace();

      }

   }

   @Override

   public booleanonCreateOptionsMenu(Menu menu) {

      // Inflate the menu; this adds items to the action bar if it is present.

     getMenuInflater().inflate(R.menu.main, menu);

      return true;

   }

}

Following will be the content ofres/layout/activity_main.xml file:

<LinearLayoutxmlns:android="http://schemas.android.com/apk/res/android"

android:layout_width="fill_parent"

android:layout_height="fill_parent"

android:orientation="vertical" >

 

   <TextView

  android:id="@+id/textViewPhoneNo"

  android:layout_width="wrap_content"

  android:layout_height="wrap_content"

  android:text="@string/phone_label" />

 

   <EditText

  android:id="@+id/editTextPhoneNo"

  android:layout_width="fill_parent"

  android:layout_height="wrap_content"

   android:inputType="phone"/>

 

   <TextView

  android:id="@+id/textViewMessage"

  android:layout_width="wrap_content"

  android:layout_height="wrap_content"

  android:text="@string/sms_label" />

 

   <EditText

   android:id="@+id/editTextSMS"

  android:layout_width="fill_parent"

  android:layout_height="wrap_content"

  android:inputType="textMultiLine"/>

 

   <Buttonandroid:id="@+id/btnSendSMS"

  android:layout_width="fill_parent"

  android:layout_height="wrap_content"

  android:text="@string/send_sms_label"/>

 

</LinearLayout>

Following will be the content ofres/values/strings.xml to define two new constants:

<?xml version="1.0" encoding="utf-8"?>

<resources>

 

    <string name="app_name">SendSMSDemo</string>

    <string name="action_settings">Settings</string>

    <string name="hello_world">Hello world!</string>

    <string name="phone_label">Enter Phone Number:</string>

    <string name="sms_label">Enter SMS Message:</string>

    <string name="send_sms_label">Send SMS</string>

   

</resources>

Following is the default content ofAndroidManifest.xml:

<?xml version="1.0" encoding="utf-8"?>

<manifestxmlns:android="http://schemas.android.com/apk/res/android"

   package="com.example.sendsmsdemo"

    android:versionCode="1"

    android:versionName="1.0" >

 

    <uses-sdk

        android:minSdkVersion="8"

       android:targetSdkVersion="17" />

    <uses-permissionandroid:name="android.permission.SEND_SMS" />

 

    <application

        android:allowBackup="true"

       android:icon="@drawable/ic_launcher"

       android:label="@string/app_name"

       android:theme="@style/AppTheme" >

        <activity

           android:name="com.example.sendsmsdemo.MainActivity"

           android:label="@string/app_name" >

            <intent-filter>

                <actionandroid:name="android.intent.action.MAIN" />

 

                <categoryandroid:name="android.intent.category.LAUNCHER" />

            </intent-filter>

        </activity>

    </application>

 

</manifest>

Let's try to run your SendSMSDemoapplication. I assume you have connected your actual Android Mobile device with your computer. To run the app from Eclipse, open one of your project's activity files and click Run icon from the toolbar. Before starting your application, Eclipse will display following window to select an option where you want to run your Android application.

Select your mobile device as an option and then check your mobile device which will display following screen:

Now you can enter a desired mobile number and a text message to be sent on that number. Finally click on Sed SMS button to send your SMS. Make sure your GSM connection is working fine to deliver your SMS to its recipient.

You can take a number of SMS separated by comma and then inside your program you will have to parse them into an array string and finally you can use a loop to send message to all the given numbers. That's how you can write your own SMS client. Next section will show you how to use existing SMS client to send SMS.

Using Built-in Intent to send SMS

You can use Android Intent to send SMS by calling built-in SMS functionality of the Android. Following section explains different parts of our Intent object required to send an SMS.

Intent Object - Action to send SMS

You will use ACTION_VIEW action to launch an SMS client installed on your Android device. Following is simple syntax to create an intent with ACTION_VIEW action

Intent smsIntent = new Intent(Intent.ACTION_VIEW);

Intent Object - Data/Type to send SMS

To send an SMS you need to specify smsto:as URI using setData() method and data type will be to vnd.android-dir/mms-sms usingsetType() method as follows:

smsIntent.setData(Uri.parse("smsto:"));

smsIntent.setType("vnd.android-dir/mms-sms");

Intent Object - Extra to send SMS

Android has built-in support to add phone number and text message to send an SMS as follows:

smsIntent.putExtra("address"  , new String("0123456789;3393993300"));

smsIntent.putExtra("sms_body"  , "Test SMS to Angilla");

 

Here address and sms_body are case sensitive and should be specified in small characters only. You can specify more than one number in single string but separated by semi-colon (;).

Example

Following example shows you in practical how to use Intent object to launch SMS client to send an SMS to the given recipients.

To experiment with this example, you will need actual Mobile device equipped with latest Android OS, otherwise you will have to struggle with emulator which may not work.

Step

Description

1

You will use Eclipse IDE to create an Android application and name it asSendSMSDemo under a packagecom.example.sendsmsdemo. While creating this project, make sure youTarget SDK and Compile With at the latest version of Android SDK to use higher levels of APIs.

2

Modify src/MainActivity.java file and add required code to take care of sending SMS.

3

Modify layout XML fileres/layout/activity_main.xml add any GUI component if required. I'm adding a simple button to launch SMS Client.

4

Modify res/values/strings.xml to define required constant values

5

Modify AndroidManifest.xml as shown below

6

Run the application to launch Android emulator and verify the result of the changes done in the aplication.

Following is the content of the modified main activity filesrc/com.example.sendsmsdemo/MainActivity.java.

package com.example.sendsmsdemo;

 

import android.net.Uri;

import android.os.Bundle;

import android.app.Activity;

import android.content.Intent;

import android.util.Log;

import android.view.Menu;

import android.view.View;

import android.widget.Button;

import android.widget.Toast;

 

public class MainActivity extends Activity {

 

   @Override

   protected void onCreate(BundlesavedInstanceState) {

     super.onCreate(savedInstanceState);

     setContentView(R.layout.activity_main);

 

      Button startBtn = (Button)findViewById(R.id.sendSMS);

     startBtn.setOnClickListener(newView.OnClickListener() {

         public void onClick(View view) {

         sendSMS();

      }

   });

 

   }

   protected void sendSMS() {

      Log.i("Send SMS", "");

 

      Intent smsIntent = new Intent(Intent.ACTION_VIEW);

     smsIntent.setData(Uri.parse("smsto:"));

     smsIntent.setType("vnd.android-dir/mms-sms");

 

      smsIntent.putExtra("address" , new String ("0123456789"));

     smsIntent.putExtra("sms_body"  , "Test SMS to Angilla");

      try {

         startActivity(smsIntent);

         finish();

         Log.i("Finished sending SMS...", "");

      } catch (android.content.ActivityNotFoundExceptionex) {

        Toast.makeText(MainActivity.this,

         "SMS faild, please try again later.",Toast.LENGTH_SHORT).show();

      }

   }

   @Override

   public booleanonCreateOptionsMenu(Menu menu) {

      // Inflate the menu; this adds items to the action bar if it is present.

     getMenuInflater().inflate(R.menu.main, menu);

      return true;

   }

}

Following will be the content ofres/layout/activity_main.xml file:

<LinearLayoutxmlns:android="http://schemas.android.com/apk/res/android"

  android:layout_width="fill_parent"

  android:layout_height="fill_parent"

   android:orientation="vertical" >

 

   <Buttonandroid:id="@+id/sendSMS"

  android:layout_width="fill_parent"

  android:layout_height="wrap_content"

  android:text="@string/compose_sms"/>

   

</LinearLayout>

Following will be the content ofres/values/strings.xml to define two new constants:

<?xml version="1.0" encoding="utf-8"?>

<resources>

 

    <string name="app_name">SendSMSDemo</string>

    <string name="hello_world">Hello world!</string>

    <string name="action_settings">Settings</string>

    <string name="compose_sms">Compose SMS</string>

 

</resources>

Following is the default content ofAndroidManifest.xml:

<?xml version="1.0" encoding="utf-8"?>

<manifestxmlns:android="http://schemas.android.com/apk/res/android"

   package="com.example.sendsmsdemo"

    android:versionCode="1"

    android:versionName="1.0" >

 

    <uses-sdk

        android:minSdkVersion="8"

       android:targetSdkVersion="17" />

 

    <application

        android:allowBackup="true"

       android:icon="@drawable/ic_launcher"

       android:label="@string/app_name"

       android:theme="@style/AppTheme" >

        <activity

           android:name="com.example.sendsmsdemo.MainActivity"

           android:label="@string/app_name" >

            <intent-filter>

                <actionandroid:name="android.intent.action.MAIN" />

 

                <categoryandroid:name="android.intent.category.LAUNCHER" />

            </intent-filter>

        </activity>

    </application>

</manifest>

Let's try to run your SendSMSDemoapplication. I assume you have connected your actual Android Mobile device with your computer. To run the app from Eclipse, open one of your project's activity files and click Run icon from the toolbar. Before starting your application, Eclipse will display following window to select an option where you want to run your Android application.

Select your mobile device as an option and then check your mobile device which will display following screen:

Now use Compose SMS button to launch Android built-in SMS clients which is shown below

You can modify either of the given default fields and finally use send SMS button (marked with red rectangle) to send your SMS to the mentioned recipient.

Thursday 4 May 2017

jQuery Effects - Hide and Show

jQuery Effects - Hide and Show Easy and simple methode

with code

Hide, Show, Toggle, Slide, Fade, and Animate

jQuery hide() and show()

With jQuery, you can hide and show HTML elements with the hide() and show() methods:



 $("#hide").click(function(){
    $("p").hide();
});

$("#show").click(function(){
    $("p").show();
});


Example code for  Hide JQuery script

<html>
<head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script>
$(document).ready(function(){
    $("#hide").click(function(){       // this Jquery code will hide the Text as user click on it
        $("p").hide();
});
    $("#show").click(function(){
        $("p").show();                       
// this Jquery code will hide the Text as user click on it    
 });
});
</script>
</head>
<body>

<p>If you click on the "Hide" button, I will disappear.</p>

<button id="hide">Hide</button>
<button id="show">Show</button></body>
</html>



you can add speed like feature in time J query function
synatax 

$(selector).hide(speed,callback);

$(selector).show(speed,callback); 



Example 

$("button").click(function(){
    $("p").hide(1000);       //  speed is in milliseconds
});



Toggle 

With jQuery, you can toggle between the hide() and show() methods with the toggle() method.

Syntax
$(selector).toggle(speed,callback); 

exmple 
$("button").click(function(){
    $("p").toggle();
});
 



thanks and njoy  the code 

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